package com.lohika  
{
	/**
	 * ...
	 * @author Vitaly Vrublevskyy
	 */
	public class Constant 
	{
		//Basic game settings
		public static const COLUMNS:uint = 6;
		public static const ROWS:uint = 6; 
		public static const ENTITY_KINDS:uint = 7;
		
		/*Screen mode*/
		public static const ENTITY_SIZE:uint = 90; //HD
/*		public static const ENTITY_SIZE:uint = 40; //LQ  */
		
		public static const EFFECTS_DURATION:Number = .25; //in seconds
		public static const DARK_COLOR:uint = 0x282828; 
		public static const HORIZONTAL_DIRECTION:Boolean = true;
		
		public static const PAUSE:uint = 0; 
		public static const GAME_OVER:uint = 1;
		
		// UNICODE RANGE REFERENCE
		/*
		Default ranges
		U+0020-U+0040, // Punctuation, Numbers
		U+0041-U+005A, // Upper-Case A-Z
		U+005B-U+0060, // Punctuation and Symbols
		U+0061-U+007A, // Lower-Case a-z
		U+007B-U+007E, // Punctuation and Symbols
		
		Extended ranges (if multi-lingual required)
		U+0080-U+00FF, // Latin I
		U+0100-U+017F, // Latin Extended A
		U+0400-U+04FF, // Cyrillic
		U+0370-U+03FF, // Greek
		U+1E00-U+1EFF, // Latin Extended Additional
		*/
	}

}